Lately we've been running some of the "easier" 5-man instances trying to get people rep. so that they can be keyed for Heroics. Friday night, we ran Shadow Labyrinth in order to get Rhubarb's rep closer to Revered. As was typical with some of us, this was a rather late night run and so the crew consisted of Wichita (Elemental Shaman), Jagdelf (Beast Mastery Hunter), Lakini (Balance Druid), Rhubarb (Holy Paladin), and me (Feral Druid).
Anybody who knows us knows this is one pretty well geared group with pretty high DPS and an instance like Shadow Labs will be pretty much steam-rolled... we just didn't know how hard. The 5-man instances are characterized by their bosses and Shadow Labs is characterized by boss #2, #3, and #4. Nobody even really mentions Boss #1, Ambassador Hellmaw - he's just easy. Boss #2, Blackheart the Inciter, is only noteable because he mind controls everyone in the group periodically. When running with a well-geared group, this has the adverse effect of possibly killing each other and we almost killed Jagdelf during one M/C round. Boss #4, Murmur, can be one of the harder bosses when you first start running the instance as he has some peculiars about him that you must be aware of. Boss #3, Grandmaster Vorpil, can also be a real pain until you learn how to pull and kite him and handle the voidwalkers. During the fight, Vorpil likes to cast "Draw Shadows", which teleports the entire group back to the "altar" he starts out from. This teleport sequence is used as a baseline measurement of the dps power in your group because after the 2nd teleport, the voidwalkers spawn quicker and a group could easily be overpowered if they don't have enough dps.
When you're first starting out these are the things you concern yourself with. When you've gotten to the more "snobby" level, what you concern yourself with is how fast you can take the boss down and taking him down before the 2nd teleport had been our best achievement to date. On this night though, Grandmaster Vorpil didn't stand a chance against our band of Heroes and he went down before he could teleport us even once. That was fun, though not entirely surprising considering how much our gear has improved in the last few months. What was surprising was when we all checked our Recount meters for just that fight and saw that Jagdelf had hit the 1000k DPS mark (including his pet's damage) and Wichita had hit the 1100k DPS mark! Seeing that made our jaws drop! Up till this point, the highest I've seen Wichita hit was 900 on a lucky crit burst string. I'm sure they all popped whatever cooldowns or trinkets they had to burn down Vorpil as fast as possible but this was still unexpected. Not to be forgotten in all this, Lakini hit into the 800 DPS range and even Rhubarb got to do some damage. :)
After we all finished gawking at the logs, Wichita made a remakably interesting point: both he and Jag hit over 1k dps but I never once lost aggro to them! I had to take a moment to think about that one. Feral tanks can generate an amazing amount of threat but even I wasn't prepared to hold threat against 1k+ DPS. So I was pleasantly surprised that I was able to do so without a hitch - gogo Feral tanks! :)
We did run SLabs again last night with a different crew and only up to the second boss but Rhubarb hit Revered and I'm only around 3k rep short of exalted with Lower City. A few more runs should get me there and then I'll be able to get that Dodge to cloak enchant.